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2D roguelite top-down shooter. I designed every level and the core loop, set the economy parameters, enemy balance and the player progression curve.
Short description of the game goes here.
Short description of the game goes here.
Senior Game Designer & Product Manager · Istanbul
Game design, level design, game economy and balance, hyper/hybrid-casual concepts, GDD writing, QA, product management. Unity, C#.
Istanbul Technical University, B.S. Mineral Processing Engineering
▼ DOWNLOAD PDFTranslated Football Manager into Turkish and wrote editorial content for the Turkish FM community at Turksportal.
TR ↔ EN localization, copy editing and content review for Crewals and RWS Moravia.
Built hyper-casual prototypes in Unity and shipped them to publishers myself.